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Violett Remastered Download Rar File

Updated: Mar 21, 2020





















































About This Game The new ultimate version of Violett brings even more of the best point and click adventure fun, right onto your screen. In this expanded version you'll see a pair of completely new levels, full of entirely new puzzles and specially composed music. Upgraded graphical effects in the game making the hand-painted, Escheresque surroundings look even more stunning. Redesigned and improved game mechanics as well as controls will let you solve the riddles presented to you with much more ease. If you ever get stuck by a particularly tricky puzzle, a redesigned system of tips will help you move forward. And newly added gamepad support will make your game much more pleasurable to play on your big screen TV or your PC's monitor. Set in a world full of wonders, quirks and things from beyond our reality, Violett is a remarkable adventure game that will push your brain to the limits and engross you completely. Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do. But what she cannot imagine, is that in just few moments, she'll have the adventure of her life. A spark of light from the nearby mouse hole catches her attention, she reaches inside and in a blink of an eye she's in a completely different place. So familiar, yet so distant. So magnificent, and yet dangerous. A place where frogs singing operas are daily occurrence, garden gnomes are emissaries from another dimension and power of telekinesis is not freaking anyone out. Now only your wit and luck can help her unite with her parents. Rack your brain on intricate puzzles. Use the power of telekinesis to get you out of your troubles. Fight the evil spider queen that wants to make you her new trophy. Use your touch to roam the beautiful and slightly psychedelic world, inspired by Alice in Wonderland, Dali and other great works. Immerse yourself in the soothing sound track, that is also available as a DRM free download - Fantastic 2,5D point-and-click adventure game - Unique world inside the 'rabbit-hole' - Multitude of puzzles and riddles - A spooky atmosphere of mystery and uneasiness - Evil Spider Queen who's trying to prevent you from ever coming back - Paranormal forces to manipulate objects - Beautiful hand-painted graphics full of quirkiness and style - Full parallel reality inspired by Alice in the Wonderland and other great works - Gamepad support a09c17d780 Title: Violett RemasteredGenre: Adventure, IndieDeveloper:Forever Entertainment S. A.Publisher:Forever Entertainment S. A.Release Date: 13 Dec, 2013 Violett Remastered Download Rar File violett remastered walkthrough. violett remastered прохождение. violett remastered. violett remastered free. violett remastered review. violett remastered steam. violett remastered pc. violett remastered giveaway. violett remastered gameplay. violett remastered pc gameplay. violett remastered indiegala. violett remastered edition The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. interesting puzzle with beautiful drawings,except that I cannot proceed due to the bugs.. The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me. At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".the praise:-really liked the hand drawn cutscene graphics-nice music and beautiful background art-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at onceThe nag:-story has zero explanation, why am i here why am i doing this?-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless-music gets repetitive quick-some gameplay stopping bugs (workaround is to exit and reload)-frustrating inconsistensty when Violett can use her telekinesis. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me. At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".the praise:-really liked the hand drawn cutscene graphics-nice music and beautiful background art-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at onceThe nag:-story has zero explanation, why am i here why am i doing this?-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless-music gets repetitive quick-some gameplay stopping bugs (workaround is to exit and reload)-frustrating inconsistensty when Violett can use her telekinesis Big update coming in early February: Villainous Tyrants!We were hoping to get a content update out by the end of January, but then it grew in scope and we had EVEN BETTER IDEAS. Our initial plan was to drop a new game mode on you and some bug fixes, but now we're stretching that into a whole new approach to playing the game. And i mean - it's going to be waaaaay different on the meta game level. It's the sort of update that has us bouncing around and talking excitedly about it, but also stressing the f*** out on getting it all done in time. The path is clear, but so much typing... so much mouse clicking... i should probably quit with this update already and get back to it.Oh wait - i also wanted to say - I just sent off the last of the beta invites for a couple weeks. If you're in now, cool - there are still some weird-ass bugs to track down (as Louis discovered yesterday). But if you sign up anywhere between now and early February, i won't be sending out keys until we've got the new version up. Trained eyes and fresh eyes will both be important on this one, so we're hoping to stage this in such a way that we can get some of both. Alrighty, back to it! Thanks for tuning in, hanging out and typing stuff at us - you folks have been a tremendous help and we greatly enjoy all the conversation. Cheers!~The Space Tyrant teamp.s. i usually try to add some kind of grand and over the top flavory picture to spice up my posts. This time i'm going to offer you the tiniest, cutest little twerp of a space ship that has ever been concepted up in Tyrantville. I mean, just look at this thing. So ridiculous.... Space Tyrant 1.0 is LIVE!: Friends, xenomorphs, fellow brutal invaders… the day has finally come. After more than 300 years (or so it seems) of development, Space Tyrant is finally hitting its official 1.0 release on Steam. At last the rest of the civilized galactosphere will know what it’s like to crush your enemies, to see them driven before you, to hear the lamentations of their uncertainly-gendered slug-rabbitoid broodmates. To celebrate this most gruesome accomplishment, and reward our loyal sycophants, you'll be able to purchase Space Tyrant at a 20% discount for the entire week of its launch, starting 10am PST on Tuesday, February 27 (according to the laughably primitive Terran calendar).So we humbly-- well, no, not humbly-- we gently, without overt violence, request your assistance in spreading the word, like some kind of tailored bio-phage virus, to the unsuspecting citizenry of your world, via your so-called “social medias,” your “word-of-humanoid mouth,” your “Steam reviews.” The more zombielike disciples we convert, the more likely we can create expansions, sequels, and adamantine pincered war-droids.Here is a glorious Twitter post you could run wild with:https://twitter.com/space_tyrant/status/968304594617946112Or perhaps a Facebook page is more your style?:https://www.facebook.com/spacetyrantgame/And, while it is not strictly speaking Tyrannical, we must stoop to thank you, yes, all you meatlings out there, for all your support along this hard road, even when it came in the form of profane forum suggestions about our forebears, or bug reports where you oh-so-clearly did not RTFM. Without you, there would be no civilizations reduced by atom-rays to smouldering ash-heaps. We’ve blathered sentimentally for far too long. Now! Gather your legions and laser-carbines, and go forth to bring the dark shroud of oppression to the repulsive, peace-loving weaklings of the galaxy.. February 27th! Space Tyrant conquers Early Access with a 1.0 release!: At long last! Space Tyrant emerges from the Access of Earliness to release a 1.0 version of the game. It will be full of bug-fixes, balance, polish, new stuffs and all things 1.0.And here's a new trailer we've got just for the occasion. Share it with all the people in all places! There's a little Tyrant in everyone, after all:https://youtu.be/nDWkc_KVB-Q. DICE OF MERCY v0.5.6423.22577: Dice have been PUMPED UP to MAXIMUM INVASIVENESS! Tired of having punk rebels or puny neutrals kick sand in your face-hole? Our NEW combat dice go all the way to SIX!Balance ChangesHoplite Siege die now has faces 1-6.Bzzerk Siege die now has faces 0-5.Siege dice will be more merciful.. Space Tyrant Beta Test - ROUND 2: The new Space Tyrant is here!First of all, thanks very much for all the incredibly helpful feedback over the past several months! We’ve taken it all to heart and have been making the effort to integrate it with our overall game design. The build we’re putting up in front of you today is the glorious tyrant-love-child of this process and we’re starting to feel pretty good about it! That being said – there’s still a lot of polish that needs to happen, new bugs to dig out, and design elements to second-guess ourselves on, but we believe you’ll find this new version to be a lot more of a game and a lot more fun. Here’s the run-down of all the tyranty newness:A new way to play!:Our previous approach to selecting missions and playing through the game was mostly just a stand-in for something better. Now that we’ve had some time to think it through and actually do the work, the metagame is in and ready for testing.Here’s how it works:You’ll start as the Hoplite Empire and take on missions in all regions to hold off the advance of the Senate. When the Senate moves into a region, a little red ship icon will appear there on the mission select map to alert you. If 3 Senate ships appear in any given region, you’ll have one last chance to win a mission there before the Senate overtakes you and you lose. If you can manage to clear out all of the missions in all regions in a game, you’ll win that cycle of gameplay and unlock the next Empire. If you lose any missions along the way, you’ll lose the Commander you started that mission with. If that happens to be your last (or only) Commander, you’ll lose that cycle of gameplay and have to start over. So – beware, when you first play Space Tyrant, you start with just one Commander and will have to unlock other Commanders by beating difficult levels. One and two star missions are pretty easy and a good place to gain your footing, but you’ll have to hit those higher level missions if you want to get more Commanders and other tasty items that will enhance your gameplay.Speaking of unlocks, here’s what you’ll find along the way:Artifacts: There are mission specific Artifacts you will unlock in each region and strategizing to get the artifacts you want early on will be key to your success on more difficult missions. These artifacts are yours as long as you’re playing a particular cycle, but if you lose, the Artifacts are reset and thrown back into the mix for your next cycle of play. Empire Rewards: In addition to Artifacts, when reviewing mission information for the more difficult missions, you’ll occasionally see that an Empire Reward is available. An Empire Reward is persistent and will stick with you whether you lose that cycle of play or not. They’ll come in the form of higher ship classes, Card Decks and Empire specific Commanders. You’ll want to go after these, but it won’t be easy and you might curse at the screen a few times… possibly more than a few times.Perks: Every time you beat a mission, you’ll be given the choice between two Perks. They’re kind of like Artifacts, but you won’t know what you’ll get until you’ve beaten a mission. I think of them as the surprise sauce on your Tyrant burrito. Like Artifacts, any Perks you unlock will stick with you for that cycle of gameplay. If at any point you lose, Perks will be thrown back into the pool of randomness and you’ll have to reacquire them during your next cycle of play.So what else is new?CAPTURE AND HOLD: This is a new mode identifiable by a shield icon on the Mission select screen. Capture and Hold missions are available at the 3 and 4 star difficulty level and will be a true test of your tyranty skills. The goal is to capture 2 of the 3 control point planets before the Senate can. To capture one, you land on it, take down the garrison and then the capture process begins. Once you’re capturing it, your fleet can move on to do other things and the planet will be yours after 3 turns. During that time, it’s possible for the Senate to take it back from you, so keep an eye out for those pesky bastards. Also, remember to pay attention to the capture meters at the top of the screen. If you see one of those start to fill in, you’ll know that the Senate has found one of the planets and you’d better challenge them before they take it.Secondary win conditions: You’ll see some new win conditions appearing at the top of your screen while playing now. If one approach isn’t working out, aim for a different one.You can now Sacrifice Commanders who aren’t pulling their weight. If a Commander dies and you’re sick of their crap, you can mouse over their icon (this only works when they’re waiting to respawn) and choose to sacrifice them. This will earn you some Tyranny and an XP Card that you can play on one of your more beloved Commanders. OPPRESSION!: This is one of my favorite new features. Several planet types will now allow you the option to Oppress them after being captured. Need more Gold? More Science or Tyranny? Hit that ever-lovin OPPRESS button and let the misery of the masses rocket you toward success. Just be sure to mouse over the button before you hit it to see what the chance of Rebellion is. The more you oppress a planet, the higher the chance of a Rebellion – which is a bummer you’ll want to avoid. 1X1 ships quick volley: We’ve tuned some behind-the-scenes aspects of Combat, but the biggest current change is that all ships are now clickable. If you need a quick volley of shots on a particular target, 1X1 ships are now armed and ready for action.New Perks, Artifacts, Cards and Explores to be had. We’ll continue to add to the heap as the months go on, but you’ll be happy to find a whole new selection since the last build.Difficulty tuning: We did a deep pass on difficulty tuning and we’re curious how it will work for everyone. 1 and 2 star missions shouldn’t be too tough, but should offer some amount of a challenge. 3 and 4 star missions should range from kinda tough to extremely difficult. Let us know how it goes after a few rounds.There’s a new Space Slug in town, approach with caution.Senate Color: If a neutral fleet has been taken over by the Senate, they’ll now be red and menacing. This should quell any confusion over who’s who. Bug Fixins: We tried to fix as many bugs as possible without introducing new ones, but I’m certain some have slipped through. One bug in particular is the “invisible fleet bug”. Maybe it’s fixed? We’ve fooled ourselves in the past… please let us know if you run into that demon hell-spawn of a bug so we can weep bitterly and take another shot at fixing it.What comes next? We’re going to start by responding to feedback on this current build and probably pushing some fixes in the days to come. In the background, we’re getting our thoughts together for a Combat update. Nothing is set in stone just yet and we’re still trying to figure out exactly what we want to do with it, but this is our rough plan. One thing that would help tremendously is feedback on the Combat experience and any ideas about what could make it more fun. If it’s not too crazy, we’ll add it to the list of changes we’ll be considering.Thanks again for playing!~The Space Tyrant team. 25% off from now until the 28th!: For 25% off the usual price, you get to take out your aggression on sad little planets! Weeee!. A Space Tyrant update! Skirmish mode and a gazillion other things! YES!: Space Tyrant Early Access v0.6540.23422Allllllrighty then! We were about to push all this out for the Autumn sale, but found a few deal breaking bugs that evaporated our confidence. We've since squashed all of that and even did some finer tuning here and there. What does that even mean - you say? Well, here are some rather elaborate patch notes to quench that tyrannical thirst for gritty details:NEW FEATURES. An update to the Combat system!: Treacherous Tyrants! We’ve had our heads down in all things Combat these past couple of weeks and we’re finally ready to release our first pass at it. The previous version was something thrown together early-on and we were never all that happy with it. There was a lot of ship power spamming, no real sense for strategy beyond ‘biggest fleet wins’ and it never really felt like a well thought out aspect to the game. So – we’ve set about changing that. And I must repeat, what we’re putting up today is our first pass at it. There are bound to be aspects that aren’t working quite right or need ‘the knob’ turn a little to the left or right. It’s always that way. We’re also asking that people try to approach it objectively. That’s a difficult one and something we struggle with a lot while working on the game, but pretending you haven’t played any previous versions and just having a fair look at the new stuff is important in the process. I mean, all commentary is worthwhile to us, but we do love those FRESH EYEBALLS.Here’s a list of the new additions to Combat:One Special shot per ship: Ships now get one special shot per instance of Combat. Their energy won’t refill automatically, so you’ll need to be more careful and deliberate about where you focus the added firepower. They’ll still fire the usual volleys of shots, but for that extra kick, you get just one per ship. Tactics: At the start of Combat, you get to choose from one of 3 random Tactics. The one you choose will sit to the upper left of your fleet and it’s a button you can hit at any time during gameplay. Sometimes you’ll want to hold out for just the right moment, sometimes you’ll want to hit that sucker right away. We’re still brainstorming different Tactics that could be fun, so please let us know if you’ve got any wild ideas. Breaches and Crits: There is a chance in the heat of Combat that you or the enemy will get a Crit (Critical Hit) and it will cause a Breach. The Crit does a bit more damage than the average shot and the Breach it causes will do a small amount of damage over time. It will also disable the special shot on your ship unless you repair it. Repairing it costs one bolt of energy, so it’s not that hard to shut down a Breach – you just have to be on the lookout. There is also a Tactic you can use to seal all Breaches at once, if you decide to use it.Weather: Oh man, space weather is now a thing. It’s an equal opportunity damage inflictor, but it’s one you can capitalize on as well as defend against. More often than not, we find it tipping the scales in your favor, but sometimes… well, you know… it will rain on your parade. But as with some of these other new and threatening aspects to Combat, you’ve got Tactics you can play to get the upper hand. And we know you like the upper hand, all Tyrants do…Ship Balance Pass: Some of these new additions required us to do a slight balancing pass on all of the ships. They’ll fire a little faster than they used to, some of them have slightly different weapons – it’s all fairly subtle, but helped to balance out the changes.So that’s where things are at with this first run at a new Combat system. After this, we’re going to take another pass at it to fix any bugs that come up and continue working on the balance. We also need to update the explosions, some of the new visual effects for Tactics and finally do an audio pass. We’re a small team and it’s a slow process, but we’re getting there – pixel by pixel.Also – check it out. We fixed a bunch of bugs and added some little art polish here and there. We find it all to be very ‘happy-inducing’. That being said, we didn’t fix all the bugs (does anyone ever fix ALL OF THE BUGS?), but we did focus on and root out some of the more egregious ones. There are still bugs that I get every game that make my teeth vibrate and my eyeballs hemorrhage, but I have faith that we’ll fix them at some point. Share in that faith with me - we’ll polish this sucker up good in the months to come. My teeth and eyes depend on it, so you can rest assured we're committed. Alrighty – that’s it for this update. We’ll now hover over the discussion forums, salivating and typing wildly. As bugs come up, we’ll weigh em against stuff we’re working on and probably push some hotfixes in the days to come. I’m sure it will all go smoothly – what could possibly go wrong…?Cheers and thanks for playing!The Space Tyrant Team (as channeled by Isaac)

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